The basic commands being (if you're too lazy to look at the menus :p )Īnd the mode numbers (the ones in the menu, not the actual SVGA mode numbers!):ĥ 1280x1024Note that failure to end with 4 (exit) may result in crashes, lost settings, etc (but any damage to your copy of SS1 can be corrected with 3, reset to defaults). If you want to use it in batch mode, 'ss1hr CDSHOCK.EXE ' will run non-interactively, behaving as though you had entered those numbers as the menu options (as in, 'ss1hr CDSHOCK.EXE 13244').'ss1hr CDSHOCK.EXE' (or drag-dropping CDSHOCK.EXE onto it, for you GUI addicts) will give you an interactive interface from which you can adjust the settings. This version takes the form of a seperate patch (about 550kb) which can be used to override the 640x400 and 640x480 modes seperately on both Mok's patched version and the original CDSHOCK.EXE. It turned out to be a bit more complicated than that (in some ways getting the interface working, on the other hand, was far easier than I expected), but here it is: SS1 with support for high resolution rendering. This got me thinking: getting SS1 working at higher resolutions might be as simple as finding the SVGA mode set call and changing its parameters. A while ago, I read something about how SS1 could have supported resolutions higher than 640x480, but they disabled those in the final build because no computer at the time could run them playably.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |